

At Level 3, Assassins are awarded with proficiencies in the disguise kit and the poisoner’s kit.For an Assassin Archetype, I would choose a race that would bump up Dexterity: Elves (+2), Half-Elves (+1), Humans (+1).The group dynamic would be certainly interesting! A Rogue Assassin would be interesting to play in a party with other members that are Lawful Good, such as Halflings, Clerics, or Paladins.Assassins are great to have in the party to eliminate opponents who are main spellcasters, who typically do not don heavy or any armor.Although assassins are not necessarily the best hand-to-hand combat fighters, they can sneak up on someone or something and harm or even kill opponents before they can attack.Read on to find out why Rogue Assassins are among the best Archetypes to play! The D&D Player’s Handbook states that “you focus your training on the grim art of death.” Of all the Archetypes, Rogues who decide to become Assassins at Level 3 are probably the ones who like to get their hands the dirtiest. When this happens, the Arcane Trickster steals the know-how of casting a spell from another spell-caster. Finally, at 17th Level, the Arcane Trickster gains an ability called Spell Thief.When that happens, the Arcane Trickster attacks at an advantage. When Arcane Tricksters reach 13th Level, they can use the Mage Hand to distract (squirrel!) opponents in a five-foot range.

This happens when the opponent does not see the Rogue and they have a disadvantage to a saving spell against it. On the 9th Level, Arcane Tricksters enjoy a spell called Magical Ambush.(This eliminates the danger of being up-close and possibly injured.) At Level 3, Arcane Tricksters earn a nifty spell called Mage Hand, which means that the Rogue can make a spectral hand invisible and able to pick locks and disarm traps from a distance, steal a contained object worn or carried by an opponent, or stow an object from another opponent in the hand.(I play a Half-Elf because of these abilities.)
PATHFINDER KINGMAKER ARCANE TRICKSTER BUILD PLUS
Half-Elves have a Charisma of +2, plus a +1 in two other ability scores.

Then, four more Archetypes were recently added to the mix to have seven total to choose: Inquisitive, Mastermind, Scout, and Swashbuckler.

So popular, in fact, that there are three main Archetypes in the D&D Player’s Handbook that Rogues choose at 3rd level: Arcane Trickster, Assassin, and Thief. Formerly known as Thief in 1st Edition, Rogue is a popular class to play in 5e campaigns.
